MahjongTiles.jl

Basic utilities for working with Mahjong tiles and games
Author tmthyln
Popularity
1 Star
Updated Last
1 Year Ago
Started In
January 2022

MahjongTiles.jl

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Basic utilities for representing and working with Mahjong tiles, hands, and decks (works in a similar way to PlayingCards.jl).

To get started, you can install from the Julia General repository in the usual way:

(env) pkg> add MahjongTiles

See the full documentation for more details.

Components

Tiles

Each of the 42 unique standard tiles is represented as a object. To access an individual tile, you can reference the "symbolic" constants that are exported by the package:

julia> using MahjongTiles

julia> ๐Ÿ€›
๐Ÿ€›

julia> ๐Ÿ€ฅ
๐Ÿ€ฅ

However, it's hard to type these out without already knowing how to type them, so there are a few convenience functions that can create specific tiles:

julia> using MahjongTiles: character, season, wind, dragon

julia> character(3)
๐Ÿ€‰

julia> season(4)
๐Ÿ€ฉ

julia> wind(2)
๐Ÿ€

julia> dragon(1) == dragon(:red)
๐Ÿ€„

Decks

Depending on the specific variety of Mahjong being played, a deck is composed of 4 of each tile from the 3 standard "suits", plus 4 of each of the winds, 4 of each of the dragons, and sometimes the 8 flowers/seasons. In the code, these are called TilePiles. The easiest way to create one is to just use the standard constructor:

using MahjongTiles: TilePile

deck = TilePile(:standard)

Hands

Again, depending on the specific variety being played, a hand is usually composed of 13+1 or 16+1 tiles from a game deck.

There are also functions to test if hands contain certain arrangements; these are used to count points (for gambling, sure, but also for bragging rights).

Related

There's also a similar project MahjongEnvironment; however, this package differs in

  • more broad scope beyond just reinforcement learning
  • registered
  • supporting different variants of Mahjong in a more general way

Used By Packages

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