Basic utilities for representing and working with Mahjong tiles, hands, and decks (works in a similar way to PlayingCards.jl).
To get started, you can install from the Julia General repository in the usual way:
(env) pkg> add MahjongTiles
See the full documentation for more details.
Each of the 42 unique standard tiles is represented as a object. To access an individual tile, you can reference the "symbolic" constants that are exported by the package:
julia> using MahjongTiles
julia> ๐
๐
julia> ๐ฅ
๐ฅ
However, it's hard to type these out without already knowing how to type them, so there are a few convenience functions that can create specific tiles:
julia> using MahjongTiles: character, season, wind, dragon
julia> character(3)
๐
julia> season(4)
๐ฉ
julia> wind(2)
๐
julia> dragon(1) == dragon(:red)
๐
Depending on the specific variety of Mahjong being played,
a deck is composed of 4 of each tile from the 3 standard "suits",
plus 4 of each of the winds, 4 of each of the dragons, and
sometimes the 8 flowers/seasons.
In the code, these are called TilePile
s.
The easiest way to create one is to just use the standard constructor:
using MahjongTiles: TilePile
deck = TilePile(:standard)
Again, depending on the specific variety being played, a hand is usually composed of 13+1 or 16+1 tiles from a game deck.
There are also functions to test if hands contain certain arrangements; these are used to count points (for gambling, sure, but also for bragging rights).
There's also a similar project MahjongEnvironment; however, this package differs in
- more broad scope beyond just reinforcement learning
- registered
- supporting different variants of Mahjong in a more general way