Tetris.jl

One-line Tetris in Julia
Popularity
29 Stars
Updated Last
1 Year Ago
Started In
August 2020

Tetris.jl

Build Status

Tetris in the Julia REPL...in one line of code!

module Tetris (__init__(██="██", ■■="[]", S=" "^2, R="\e[31m$██\e[0m", B="\e[31;1m$██\e[0m", G="\e[32m$██\e[0m", L="\e[33m$██\e[0m", N="\e[34m$██\e[0m", M="\e[35m$██\e[0m", C="\e[36m$██\e[0m", W="\e[37m$██\e[0m", bs=[[S S C S; S S C S; S S C S; S S C S], [S B S S; S B S S; S B B S; S S S S], [S S N S; S S N S; S N N S; S S S S], [S S S S; S L L S; S L L S; S S S S], [S G S S; S G G S; S S G S; S S S S], [S S R S; S R R S; S R S S; S S S S], [S S M S; S M M S; S S M S; S S S S]], b=rand(bs), nb=rand(bs), rb=nothing, fd=false, go=false, rtx=false, h=false, fw=12, fh=18, sX=div(fw,2)-1, sY=2, X=sX, Y=sY, p=(X,Y), rcan=false, lr=[], fwlr=nothing, key=nothing, sc=0, t=0, sp=10, rf=(ls=0) -> ["┌" "────" "───" "T" "E" "T" "R" "I" "S" "────" "───" "┐"; "│" S S S S S S S S S S "│ ┌──NEXT──┐"; "│" S S S S S S S S S S "│ │$S$S$S$(S)│"; "│" S S S S S S S S S S "│ │$S$S$S$(S)│"; "│" S S S S S S S S S S "│ │$S$S$S$(S)│"; "│" S S S S S S S S S S "│ │$S$S$S$(S)│"; "│" S S S S S S S S S S "│ └────────┘"; "│" S S S S S S S S S S "│$(S)Score: $ls"; "│" S S S S S S S S S S "│"; "│" S S S S S S S S S S "│";"│" S S S S S S S S S S "│";"│" S S S S S S S S S S "│"; "│" S S S S S S S S S S "│"; "│" S S S S S S S S S S "│"; "│" S S S S S S S S S S "│"; "│" S S S S S S S S S S "│"; "│" S S S S S S S S S S "│"; "│" S S S S S S S S S S "│"; "└" "──" "──" "──" "──" "──" "──" "──" "──" "──" "──" "┘"], f=rf(), af=copy(f), dn= (lf, lnb) -> [lf[y,end] = replace(lf[y,end], r" │.{8,100}│"=>" │"*join(lnb[i,:])*"│") for (i,y) in enumerate(3:6)], c=(lb, lf, xy, rt::Bool=false) -> ([rt ? nothing : (rt = (lb[j,i] != S && lf[y,max(1,x)] != S)) for (i,x) in enumerate(xy[1]:xy[1]+3) for (j,y) in enumerate(xy[2]:xy[2]+3)], rt)[end], gd=(lb, lf, lX, ly, lp, rt::Bool=false) -> ([rt ? nothing : (!c(lb, lf, lp) ? (()->lp=(lX,py))() : rt=true) for py in ly:fh], (()->ly=lp[2]-1)(), (lp, ly))[end], sh=(lb) -> map(s->replace(s,██=>■■), lb), m=(lb, lf, xy, nf=deepcopy(lf)) -> ([lb[j,i] != S ? (nf[y,x] = lb[j,i]) : nothing for (i,x) in enumerate(xy[1]:xy[1]+3) for (j,y) in enumerate(xy[2]:xy[2]+3)], nf)[end], ds=(lf, lb, laf, lX, ly, lp, sb=sh(lb), np=gd(sb,lf,lX,ly,lp)[1]) -> m(lb, m(sb, laf, (np[1], np[2]-1)), lp), df=(lf, lb, lX, ly, lp, laf=lf, naf=(!go && !isempty(lp) ? ds(lf, lb, laf, lX, ly, lp) : laf)) -> println("\033[1;1H",join(join.([naf[i,:] for i in 1:size(naf,1)]), "\n"), "\033[$(fh+1);$(fw+1)H"), cr=(lrb, lp::Tuple, rt::Tuple=(false,lp)) -> ([!c(lrb, f, (lp[1]+r,lp[2])) ? (r == 0 ? rt=(true, lp) : rt=(rt[1] ? rt : (true,(lp[1]+r, lp[2])))) : nothing for (i,r) in enumerate([0,-1,1,-2,2])], rt)[end], cl=(lf) -> [all(map(line->!occursin(S,line), lf[i,2:end-1])) for i in 2:size(lf,1)-1], cc=ccall(:jl_tty_set_mode, Int32, (Ptr{Cvoid}, Int32), stdin.handle, true), buf=Channel{Char}(100), asy=let _asy=@async begin for __ in 1:72_000 put!(buf, read(stdin, Char)) end end end, ri=() -> (isready(buf) ? take!(buf) : nothing), eg=() -> (println("╔────────────────────╗\n", "║$S$S$(S)GAMEOVER$S$S$(S)║\n", "╚────────────────────╝\e[?25h"), exit())) = (println("\33[2J"), print("\e[?25l"), (()->f=rf())(), dn(f, nb), [(sleep(0.05), (()->t+=1)(), (()->fd=(t==sp))(), (()->p=(X,Y))(), (!isempty(lr) ? (df(f,b,X,Y,p), (()->sc+=length(lr))(), (()->fwlr=f[setdiff(2:size(f,1)-1,lr),2:end-1])(), (()->f=rf(sc))(), (()->f[(2+length(lr)):end-1, 2:end-1]=fwlr)(), dn(f, nb), sleep(0.05), (()->lr=[])(), df(f,b,X,Y,p)) : nothing), (()->key=ri())(), ((key=='a') ? ((!rtx ? (()->p=(X-1,Y))() : nothing), (()->rtx=true)()) : ((key=='d') ? ((!rtx ? (()->p=(X+1,Y))() : nothing), (()->rtx=true)()) : ((key=='s') ? (()->p=(X,Y+1))() : ((key=='w') ? ((!h ? ((()->(p,Y)=gd(b,f,X,Y,p))(), (()->fd=true)()) : nothing), (()->h=true)()) : (((key=='q') || (key=='e')) ? (((()->rb=((key=='q') ? rotl90(b) : rotr90(b)))(), (!h ? (()->((()->(rcan,p)=cr(rb,p))(), (rcan ? (()->b=rb)() : nothing)))() : nothing), (()->h=true)())) : ((key=='\e') ? ((()->go=true)()) : (()->h=false)())))))), rtx ? (sleep(0.025),(()->rtx=false)()) : nothing, !c(b,f,p) ? (()->(X,Y)=p)() : (()->p=(X,Y))(), (()->af=m(b,f,p))(), fd ? (!c(b, f, (p[1], p[2]+1)) ? (()->Y+=1)() : ((()->f[:]=af)(), (any(cl(f)) ? ((l=findall(cl(f)).+1)-> (f[l,2:end-1] .= W, (()->lr=l)()))() : (()->lr=[])()), ((()->X=sX)(), (()->Y=sY)(), (()->p=(X,Y))(), (()->b=nb)(), (()->nb=rand(bs))(), dn(f, nb), (()->go=c(b,f,p))())), (()->t=0)()) : df(f,b,X,Y,p,af), go ? eg() : nothing) for _ in 1:72000])) end

View the raw one-liner at Tetris.jl and an exanded/indented version at TetrisExpanded.jl. For an un-obfuscated version, see my JuliaGaming implementation.

Installation

] add Tetris

Works across operating systems—even on Android using Termux!

Playing

using Tetris

Running this will automatically start the game and exit the REPL at gameover.

Controls (wasd + qe)

  • a and d for left and right movement
  • s to move down
  • w to snap down
  • q and e for left and right rotations
  • esc to quit

One-line Timelapse

In going from the full implementation (pushed to JuliaGaming) down to one line, I recorded my screen for others to witness the abomination. (Click to zoom-in)

Sidenote, this was actually recorded after I finished. I used the Sublime Text ctrl-z buffer all the way back, then hit record and used crtl-y to go forward.

Why?

Great question. I first wanted to create Tetris in Julia, then made it a goal to reduce it down to one functional line of Julia code. I'm not using semicolons to break up separate Julia lines. Instead, I'm using tricks to define one inner __init__() function that encodes the game state variables and subroutines as function arguments and then runs the game loop when the Tetris module is loaded.

It works cross-plaform in pure Julia as I did not want to rely on any external libraries. Games are limited to 1 hour (72,000 iterations with a game clock of 0.05 seconds), as while loops would break my "don't use semicolons to separate lines" rule (aside from Matrix row definitions). To play, run using Tetris or copy and paste the one-liner into the Julia REPL and enjoy!


Robert Moss