AccurateArithmetic.jl
Floating point math with errorfree, faithful, and compensated transforms.
Errorfree and faithful transforms
AccurateArithmetic.jl
provides a set of errorfree transforms (EFTs), which
allow getting not only the rounded result of a floatingpoint computation, but
also the accompanying rounding error:
julia> using AccurateArithmetic
# WARNING: a is not really 1/10, as this value is not representable as a Float64
# (and similarly for b)
julia> (a, b) = (0.1, 0.2)
julia> (s, e) = AccurateArithmetic.two_sum(a, b)
(0.30000000000000004, 2.7755575615628914e17)
In the above example, s
is the result of the floatingpoint addition
0.1+0.2
, rounded to the nearest representable floatingpoint number, exactly
what you would get from a standard addition. e
is the rounding error
associated to s
. In other words, it is guaranteed that a + b = s + e, in a
strict mathematical sense (i.e. when the +
operate on real numbers and are not
rounded).
Similar EFTs are provided for the binary subtraction (two_diff
) and
multiplication (two_prod
). Some operations of higher arity are also supported,
such as three_sum
, four_sum
or three_prod
.
Compensated algorithms
EFTs can be leveraged to build "compensated algorithms", which compute a result as if the basic algorithm had been run using a higher precision.
# By construction, this vector sums to 1
julia> x = 5000 > N>randn(N) .* exp.(10 .* randn(N)) > x>[x;x;1.0] > x>x[sortperm(rand(length(x)))];
julia> sum(big.(x))
1.0
# But the standard summation algorithms computes this sum very inaccurately
# (not even the sign is correct)
julia> sum(x)
8.0
# Compensated summation algorithms should compute this more accurately
julia> using AccurateArithmetic
# Algorithm by Ogita, Rump and Oishi
julia> sum_oro(x)
1.0000000000000084
# Algorithm by Kahan, Babuska and Neumaier
julia> sum_kbn(x)
1.0000000000000084
In the graphs above, we see the relative error vary as a function of the condition number, in a loglog scale. Errors lower than ϵ are arbitrarily set to ϵ; conversely, when the relative error is more than 100% (i.e no digit is correctly computed anymore), the error is capped there in order to avoid affecting the scale of the graph too much. What we see on the left is that the pairwise summation algorithm (as implemented in Base.sum) starts losing accuracy as soon as the condition number increases, computing only noise when the condition number exceeds 1/ϵ≃10¹⁶. The same goes for the naive summation algorithm. In contrast, both compensated algorithms (KahanBabuskaNeumaier and OgitaRumpOishi) still accurately compute the result at this point, and start losing accuracy there, computing meaningless results when the condition nuber reaches 1/ϵ²≃10³². In effect these (simply) compensated algorithms produce the same results as if a naive summation had been performed with twice the working precision (128 bits in this case), and then rounded to 64bit floats.
The same comments can be made for the dot product implementations shown on the
right. Uncompensated algorithms, as implemented in
AccurateArithmetic.dot_naive
or Base.dot
(which internally calls BLAS in
this case) exhibit typical loss of accuracy. In contrast, the implementation of
Ogita, Rump & Oishi's compentated algorithm effectively doubles the working
precision.
Performancewise, compensated algorithms perform a lot better than alternatives
such as arbitrary precision (BigFloat
) or rational arithmetic (Rational
) :
julia> using BenchmarkTools
julia> length(x)
10001
julia> @btime sum($x)
1.320 μs (0 allocations: 0 bytes)
8.0
julia> @btime sum_naive($x)
1.026 μs (0 allocations: 0 bytes)
1.121325337906356
julia> @btime sum_oro($x)
3.348 μs (0 allocations: 0 bytes)
1.0000000000000084
julia> @btime sum_kbn($x)
3.870 μs (0 allocations: 0 bytes)
1.0000000000000084
julia> @btime sum($(big.(x)))
437.495 μs (2 allocations: 112 bytes)
1.0
julia> @btime sum($(Rational{BigInt}.(x)))
10.894 ms (259917 allocations: 4.76 MiB)
1//1
However, compensated algorithms perform a larger number of elementary operations than their naive floatingpoint counterparts. As such, they usually perform worse. However, leveraging the power of modern architectures via vectorization, the slow down can be kept to a small value.
Benchmarks presented in the above graphs were obtained in an Intel® Xeon® Gold 6128 CPU @ 3.40GHz. The time spent in the summation (renormalized per element) is plotted against the vector size. What we see with the standard summation is that, once vectors start having significant sizes (say, more than a few thousands of elements), the implementation is memory bound (as expected of a typical BLAS1 operation). Which is why we see significant decreases in the performance when the vector can’t fit into the L1, L2 or L3 cache.
On this AVX512enabled system, the KahanBabuskaNeumaier implementation tends
to be a little more efficient than the OgitaRumpOishi algorithm (this would
generally the opposite for AVX2 systems). When implemented with a suitable
unrolling level and cache prefetching, these implementations are CPUbound when
vectors fit inside the L1 or L2 cache. However, when vectors are too large to
fit into the L2 cache, the implementation becomes memorybound again (on this
system), which means we get the same performance as the standard
summation. Again, the same could be said as well for dot product calculations
(graph on the right), where the implementations from AccurateArithmetic.jl
compete against MKL's dot product.
In other words, the improved accuracy is free for sufficiently large vectors. For smaller vectors, the accuracy comes with a slowdown by a factor of approximately 3 in the L2 cache.
Mixedprecision algorithms
When working with singleprecision floatingpoint numbers (Float32
), it is far
more efficient to rely on the possibility to internally use doubleprecision
numbers in places where more accuracy is needed. Such mixedprecision
implementations are also provided in this package for convenience:
# Generate an illconditioned sum of 100 Float32 numbers
# (requested condition number 1f10)
julia> (x, _, _) = generate_sum(100, 1f10);
# Reference result
julia> sum(big.(x))
0.784491270104194171608469332568347454071044921875
# Standard algorithm > 100% error
julia> sum(x)
42.25f0
# Mixedprecision implementation
julia> sum_mixed(x)
0.7844913924050729
Mixedprecision summation implementations should perform approximately as well as naive ones:
julia> x = rand(Float32, 10_000);
julia> @btime sum($x)
1.273 μs (0 allocations: 0 bytes)
5022.952f0
julia> using AccurateArithmetic
julia> @btime sum_mixed($x)
1.109 μs (0 allocations: 0 bytes)
5022.952363848686
Depending on the system, mixedprecision implementations of the dot product might not be as competitive (especially on AVX2 systems; this is much better on AVX512 CPUs), but are still faster than compensated algorithms:
julia> x = rand(Float32, 10_000);
julia> y = rand(Float32, 10_000);
julia> using LinearAlgebra
julia> @btime dot($x, $y)
1.178 μs (0 allocations: 0 bytes)
2521.3572f0
julia> using AccurateArithmetic
julia> @btime dot_mixed($x, $y)
2.027 μs (0 allocations: 0 bytes)
2521.356998107087
julia> @btime dot_oro($x, $y)
3.402 μs (0 allocations: 0 bytes)
2521.357f0
Tests
The graphs above can be reproduced using the test/perftests.jl
script in this
repository. Before running them, be aware that it takes a few hours to generate
the performance graphs, during which the benchmark machine should be as
lowloaded as possible in order to avoid perturbing performance measurements.
References

C. Elrod and F. Févotte, "Accurate and Efficient Sums and Dot Products in Julia". preprint

T. Ogita, S. Rump and S. Oishi, "Accurate sum and dot product", SIAM Journal on Scientific Computing, 6(26), 2005. DOI: 10.1137/030601818