C3D.jl

Read and write C3D files with Julia
Author halleysfifthinc
Popularity
7 Stars
Updated Last
4 Months Ago
Started In
August 2017
C3D.jl logo where the 'C', '3', and 'D' are in the Julialang colors of red, green, and purple

version pkgeval CI codecov Project Status: Active – The project has reached a stable, usable state and is being actively developed.

C3D is a common file format for motion capture and other biomechanics related measurement systems (force plate data, EMG, etc). This package completely implements the C3D file spec, and can read files from all major manufacturers where they might differ from or extend the C3D file spec.

C3D.jl is exhaustively tested against sample data found on the C3D website and can read many technically out-of-spec files. Please open an issue if you have a file that is not being read correctly. Pull requests welcome!

Usage

Reading data

Marker and analog data are accessed through the point and analog fields. Note that all data is converted to Float32 upon reading, regardless of the original type (eg DEC types). (See the docstring for additional keyword arguments.)

julia> # The artifacts with the test data can only be used from the `C3D.jl` directory when `LazyArtifacts` has been loaded

julia> pc_real = readc3d(artifact"sample01/Eb015pr.c3d")
C3DFile("~/.julia/artifacts/318c299a26ba07c015fa86768512b677fbb7e64c/Eb015pr.c3d")
  Duration: 9 s
  26 points @ 50 Hz; 16 analog channels @ 200 Hz

  julia> pc_real.point["LTH1"]
450×3 Array{Float32,2}:
 0.0         0.0     0.0
 0.0         0.0     0.0
 0.0         0.0     0.0
 
 1.66667  2152.67  702.917
 3.58333  2159.0   702.833
 5.0      2168.08  702.25

julia> pc_real.analog["FZ1"]
1800-element Array{Float32,1}:
 -20.832
 -21.576
 -20.832
   
 -20.088001
 -21.576
 -22.32

Writing data

Write a C3D file using the writec3d function. The groups and parameters of a .c3d file describe the data contained by the file. As of v0.8, there are no C3D.jl functions that coordinate modifying a C3DFile object, therefore, it is your responsibility to ensure that any modifications (adding/removing a marker or analog channel, etc) produce a internally-consistent (i.e. groups/parameters have been correctly updated to match the modified data, etc) file before writing.

julia> writec3d("myfile.c3d", pc_real)
307200 # number of bytes written

Writing c3d files is exhaustively tested against the corpus of sample data from the C3D.org website, and writec3d is tested to ensure that all files that are written are functionally1 and/or bitwise identical to the original at the binary file level in the vast majority2 of cases, and in all cases, the groups, parameters, and data for a C3DFile that was "copied" with writec3d will be exactly identical to the groups, parameters, and data from the original C3DFile.

Point residuals, invalid and calculated points

According to the C3D format documentation, invalid data points are signified by setting the residual word to -1.0. This convention is respected in C3D.jl by changing the residual and coordinates of invalid points/frames to missing. If your C3D files do not respect this convention, or if you wish to ignore this for some other reason, this behavior can be disabled by setting keyword arg missingpoints=false in the readc3d function. Convention is to signify calculated points (e.g. filtered, interpolated, etc) by setting the residual value to 0.0.

julia> bball = readc3d(artifact"sample16/basketball.c3d")
C3DFile("~/.julia/artifacts/042cc43a45ace35e97473c6cf0d08e25f1c73fcb/basketball.c3d")
  Duration: 1+09 s+ff
  22 points @ 25 Hz

julia> bball.point["2003"]
34×3 Array{Union{Missing, Float32},2}:
 missing  missing  missing
 missing  missing  missing
 missing  missing  missing
  

julia> bball = readc3d("data/sample16/basketball.c3d"; missingpoints=false)
C3DFile("~/.julia/artifacts/042cc43a45ace35e97473c6cf0d08e25f1c73fcb/basketball.c3d")
  0:1+9 frames
  22 points @ 25 Hz

julia> bball.point["2003"]
34×3 Array{Union{Missing, Float32},2}:
  0.69115      0.987054    1.53009
  0.656669     1.00666     1.5854
  0.615803     1.02481     1.60467
   

Point residuals can be accessed using the residual field which is indexed by marker label.

julia> pc_real.residual["RFT2"]
450-element Array{Union{Missing, Float32},1}:
 2.0833335f0
 2.3333335f0
 1.6666667f0
  
 0.6666667f0
 1.4166667f0
 0.5833334f0

Accessing C3D parameters

The parameters can be accessed through the groups field. Specific groups are indexed as Symbols.

julia> pc_real.groups
Dict{Symbol,C3D.Group} with 5 entries:
  :POINT          => Symbol[:DESCRIPTIONS, :RATE, :DATA_START, :FRAMES, :USED, :UNITS, :Y_SCREEN, :LABELS, :X_SCREEN, :SCALE]
  :ANALOG         => Symbol[:DESCRIPTIONS, :RATE, :GEN_SCALE, :OFFSET, :USED, :UNITS, :LABELS, :SCALE]
  :FORCE_PLATFORM => Symbol[:TYPE, :ORIGIN, :ZERO, :TRANSLATION, :CORNERS, :USED, :ROTATION, :CHANNEL]
  :SUBJECT        => Symbol[:WEIGHT, :NUMBER, :HEIGHT, :DATE_OF_BIRTH, :GENDER, :PROJECT, :TARGET_RADIUS, :NAME]
  :FPLOC          => Symbol[:INT, :OBJ, :MAX]

julia> pc_real.groups[:POINT]
Group(:POINT), "3-D point parameters"
  POINT:DESCRIPTIONS::String @ (20,) ["DIST/LAT FOOT", "INSTEP", "PROX LAT FOOT", "SHANK", "SHANK", "SHANK", "SHANK", "ANKLE", "KNEE", "DISTAL FOOT", "*", "*", "*", "*", "*", "*", "*", "*", "*", "TARGET"]
  POINT:X_SCREEN::String ["+Y"]
  POINT:Y_SCREEN::String ["+Z"]
  POINT:LABELS::String @ (48,) ["RFT1", "RFT2", "RFT3", "LFT1", "LFT2", "LFT3", "RSK1", "RSK2", "RSK3", "RSK4"    "", "", "", "", "", "", "", "", "", ""]
  POINT:UNITS::String ["mm"]
  POINT:USED::UInt16 26
  POINT:FRAMES::UInt16 450
  POINT:SCALE::Float32 -0.0833333
  POINT:DATA_START::UInt16 11
  POINT:RATE::Float32 50.0

Parameter values can be accessed like this:

julia> pc_real.groups[:POINT][:USED]
26

julia> pc_real.groups[:POINT][:LABELS]
48-element Array{String,1}:
 "RFT1"
 "RFT2"
 "RFT3"
 
 ""
 ""
 ""

# Or, if you know the type (and you need the type-stability)
julia> pc_real.groups[:POINT][Int, :USED]
26

Advanced: Debugging

Set the JULIA_DEBUG environment variable to "C3D" (e.g. from within Julia, ENV["JULIA_DEBUG"] = "C3D") to enable debug logging. In addition, there are two keyword arguments to readc3d which may be useful if a file is error'ing when being read: paramsonly=true will only read the parameter section and skip reading the data, and validate=false will disable parameter validation.

julia> pc_real = readc3d("data/sample01/Eb015pr.c3d"; paramsonly=true)
Dict{Symbol,C3D.Group} with 5 entries:
  :POINT          => Symbol[:DESCRIPTIONS, :RATE, :DATA_START, :FRAMES, :USED, :UNITS, :Y_SCREEN, :LABELS, :X_SCREEN, :SCALE]
  :ANALOG         => Symbol[:DESCRIPTIONS, :RATE, :GEN_SCALE, :OFFSET, :USED, :UNITS, :LABELS, :SCALE]
  :FORCE_PLATFORM => Symbol[:TYPE, :ORIGIN, :ZERO, :TRANSLATION, :CORNERS, :USED, :ROTATION, :CHANNEL]
  :SUBJECT        => Symbol[:WEIGHT, :NUMBER, :HEIGHT, :DATE_OF_BIRTH, :GENDER, :PROJECT, :TARGET_RADIUS, :NAME]
  :FPLOC          => Symbol[:INT, :OBJ, :MAX]

julia> pc_real = readc3d("data/sample01/Eb015pr.c3d"; paramsonly=true, validate=false)
Dict{Symbol,C3D.Group} with 5 entries:
  :POINT          => Symbol[:DESCRIPTIONS, :RATE, :DATA_START, :FRAMES, :USED, :UNITS, :Y_SCREEN, :LABELS, :X_SCREEN, :SCALE]
  :ANALOG         => Symbol[:DESCRIPTIONS, :RATE, :GEN_SCALE, :OFFSET, :USED, :UNITS, :LABELS, :SCALE]
  :FORCE_PLATFORM => Symbol[:TYPE, :ORIGIN, :ZERO, :TRANSLATION, :CORNERS, :USED, :ROTATION, :CHANNEL]
  :SUBJECT        => Symbol[:WEIGHT, :NUMBER, :HEIGHT, :DATE_OF_BIRTH, :GENDER, :PROJECT, :TARGET_RADIUS, :NAME]
  :FPLOC          => Symbol[:INT, :OBJ, :MAX]

Please open an issue if you have a file that C3D.jl is unable to read.

Footnotes

  1. Many manufacturers include unnecessary trailing whitespace in string parameters. C3D.jl strips trailing whitespace when reading .c3d files; this results in slightly different (smaller) parameters when written to file, but the parameter data is otherwise the same.

  2. There are only two situations in which the binary data in the file will differ from the original file:

    1. Some manufacturers write residuals as unsigned integers; this is incorrect according to the file-spec and C3D.jl follows the spec when writing the residuals back to file. However, the actual residual data is unchanged.
    2. Limitations of floating-point arithmetic mean that some analog samples may not convert exactly back after un-scaling (i.e. slightly different in the file), but the scaled values are exactly identical.

Used By Packages

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