Julia OpenGL backend for ImGui.
pkg> add ImGuiOpenGLBackend
using ImGuiGLFWBackend
using ImGuiGLFWBackend.LibCImGui
using ImGuiGLFWBackend.LibGLFW
using ImGuiOpenGLBackend
using ImGuiOpenGLBackend.ModernGL
# create contexts
imgui_ctx = igCreateContext(C_NULL)
window_ctx = ImGuiGLFWBackend.create_context()
window = ImGuiGLFWBackend.get_window(window_ctx)
gl_ctx = ImGuiOpenGLBackend.create_context()
# enable docking and multi-viewport
io = igGetIO()
io.ConfigFlags = unsafe_load(io.ConfigFlags) | ImGuiConfigFlags_DockingEnable
io.ConfigFlags = unsafe_load(io.ConfigFlags) | ImGuiConfigFlags_ViewportsEnable
# set style
igStyleColorsDark(C_NULL)
# init
ImGuiGLFWBackend.init(window_ctx)
ImGuiOpenGLBackend.init(gl_ctx)
try
while glfwWindowShouldClose(window) == GLFW_FALSE
glfwPollEvents()
# new frame
ImGuiOpenGLBackend.new_frame(gl_ctx)
ImGuiGLFWBackend.new_frame(window_ctx)
igNewFrame()
# UIs
igShowDemoWindow(Ref(true))
igShowMetricsWindow(Ref(true))
# rendering
igRender()
glfwMakeContextCurrent(window)
w_ref, h_ref = Ref{Cint}(0), Ref{Cint}(0)
glfwGetFramebufferSize(window, w_ref, h_ref)
display_w, display_h = w_ref[], h_ref[]
glViewport(0, 0, display_w, display_h)
glClearColor(0.45, 0.55, 0.60, 1.00)
glClear(GL_COLOR_BUFFER_BIT)
ImGuiOpenGLBackend.render(gl_ctx)
if unsafe_load(igGetIO().ConfigFlags) & ImGuiConfigFlags_ViewportsEnable == ImGuiConfigFlags_ViewportsEnable
backup_current_context = glfwGetCurrentContext()
igUpdatePlatformWindows()
GC.@preserve gl_ctx igRenderPlatformWindowsDefault(C_NULL, pointer_from_objref(gl_ctx))
glfwMakeContextCurrent(backup_current_context)
end
glfwSwapBuffers(window)
end
catch e
@error "Error in renderloop!" exception=e
Base.show_backtrace(stderr, catch_backtrace())
finally
ImGuiOpenGLBackend.shutdown(gl_ctx)
ImGuiGLFWBackend.shutdown(window_ctx)
igDestroyContext(imgui_ctx)
glfwDestroyWindow(window)
end