OpenGL bindings for OpenGL 3.0 and upwards. As OpenGL 3.0 has a lot of overlaps with OpenGL 2.1, OpenGL 2.1 is partly supported as well.
The philosophy is to keep this library strictly a low-level wrapper, so you won't find any error handling (besides for the function loading itself) or abstractions in this package.
You can rebuild ModernGL to include debug error checks:
ENV["MODERNGL_DEBUGGING"] = "true"; Pkg.build("ModernGL") # or to get back the default behaviour: ENV["MODERNGL_DEBUGGING"] = "false"; Pkg.build("ModernGL")
There are no dependencies, besides the graphic driver. If you have any problems, you should consider updating the driver first.
An OpenGL context is needed for OpenGL, which is created with GLFW.jl.
You might be interested in some of the OpenGL abstraction packages, which make it a lot easier to get started with OpenGL:
GLAbstraction is a library, that offers Julian wrappers around often used OpenGL functions and types.
GLWindow essentially wraps GLFW (but might be extended to context creation methods) and gives you an easy way to create a window and access window events .
GLVisualize Offers a simple to use API to create 2D/3D visualization and animations.
There might be a few problems with older platforms and video cards, since it's not heavily tested on them.
OpenGL constants are wrapped as enums, which allows you to print the name of a constant like this:
This works pretty well, but some constants actually have the same value. As they're stored in one big dictionary, this leads to some enums being overwritten, resulting in a wrong name being printed.
Most annoying example:
GLENUM(1).name prints out:
GL_SYNC_FLUSH_COMMANDS_BIT, but should be
Some more details
getProcAddress can be changed like this:
using ModernGL function ModernGL.getprocaddress(name::ASCIIString) # for example change it to GLUT glutGetProcAddress(name) end
If the OpenGL driver doesn't support any of the functions that you call, ModernGL should detect this and throw an error. Same happens, if you call a function before initializing an OpenGL context. This behaviour is not guaranteed though, as for example linux platforms always returns valid pointers, even if the function is not implemented by the driver. It seems, that there is actually no good way of testing if a function is supported on linux.
Also, I have to thank for the constructive discussion on Julia-Users, where I got a good solution for the function pointer loading (final solution was from vtjnash and got replaced by aaalexandrov's solution which doubled the speed).